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Episode 2.7 Download
The market share for Apple Podcasts is about 40% of all podcast downloads. If almost a third of those downloads are never listened-to, that would suggest that the real market share for Apple Podcasts, for listens as opposed to downloads, is only 27%.
There are some podcast rankers that do seek to compare total downloads. These only count podcasts from participating publishers. They are not representative of all podcasts in all countries.
You can see analytics for your podcasts on Apple (only) by logging into Apple Podcasts Connect. Apple is responsible for 40% of all podcast downloads, and users can opt-out of being tracked, so Apple Podcast Analytics only measures a small proportion of data.
Apple Podcast Analytics also only reports plays, not downloads. They know when people hit the play button to listen, irrespective of whether it was automatically downloaded. They also know, as above, how long they stay listening.
Apple Podcast Analytics only report a sample of your audience. They are an incredibly useful tool to help you understand how people are consuming your podcast. They do not give you the total download numbers for your podcast, and will always be different to your podcast host.
Starts measure any listener who clicked on a podcast episode. There is no minimum time limit to be counted as a start on Spotify. Starts align to a download used by other podcast listening platforms.
Individual country podcast rankers only count downloads from that country, not from others: and they only count downloads from publishers who want to appear in the ranker (and, in most cases, paid to be there). Some monitor audience; some average downloads per episode. They are not a complete view of the podcast industry, or consistent.
Podcast 1 has spread by word of mouth. It has three new subscribers every day, and has existed for three years. It will never appear on the Apple Podcast chart, since that is worked out using recent subscriptions. It now has 3,000 subscribers (and almost as many downloads per episode).
Choose between a standard compact player or feature-rich HTML5 media player that displays your cover art or episode-specific images. Change the settings to display your podcast exactly how you want it.
The new release of PADS Professional VX.2.7 is now available for download. This release is enhanced with many new features that improve product usability and efficiency. It includes key updates, enhancements and ideas submitted from our user community. Packed with new features across the design flow PADS Professionals VX.2.7 release empowers engineers and designers to create modern electronics products even faster!
A discussion of the development of the periodic table beginning with Prout's protyle and ending with Mendeleev. Much of the material for this episode has been developed from Eric Scerri's, "The Periodic Table, Its Story and Its Significance." Persons discussed include William Prout, Johann Wolfgang Döbereiner, Leopold Glemin, Max Joseph Pettenkofer, Ernst Lenssen, Alexander Emile Beguyer De Chancourtois, John Newlands, William Odling, Gustavus Hinrichs, Lothar Meyer and Dmitri Mendeleev.
Although APK downloads are available below to give you the choice, you should be aware that by installing that way you will not receive update notifications and it's a less secure way to download. We recommend that you install the F-Droid client and use that.
This mod will start were the original Half Life2 episode 2 ended, with the death of Alyx her father. She became sick by the loss and layes in bed. Magnusson needs Gordon to look for Kleiner, because he has disapeared. The last time he did see Kleiner was when he spoke about going to the Borealis to blow the ship and everything inside up. Gordon needs to travel by airplane to the North pole and find Kleiner, and save the ship. Will you be on time? And will you find out what the secret cargo is that is inside the ship?
DO I NEED HALF LIFE 2 OR ANY EPISODES TO PLAY THIS MOD?You don't need HL2 or any episodes to play this Episode 3 mod. (You only need "Source SDK Base 2013 Singleplayer" and set it to: "upcoming beta mode")
maybe even played it. So it seems it is now time for those who aren't hard core so to say. And they see the mod for what it is. The overall number people give this mod is quit good, specially when you considder all those times people gave it a 1. On Moddb the people give it a 6.5 (out of 10), and on RTSL 3.84 (out of 5). I understand that this means 'average', but taking in all the very low numbers like the 1 it really isn't that bad. Ofcourse may people think that this is a bad mod, but it doesn't deserve a 1. Guess it is the same as always, it has all to do with a matter of taste. About the download amount. As i already said, the amount of
downloads is probably the most important tool for a developer to see how succesfull and or popular his work is. It is always hard to know exactly how much downloads you have, simply because i can't track all mirror servers over the whole world. And i forgot to write down the number each time when i uploaded a new version. But all in all the mod is downloaded by now around 100.000 times. A huge number, even when my CtoA mod had around 350.000 downloads. To be honest was a very afraid that by now the HL(2) community would be so small after all these years that the download wouldn't come above 30.000 or so. The sites i uploaded the mod to are ofcourse Moddb and then RTSL. But many people, specially in Asia and Russian sites have added mirror download servers to the list. And because i can't read those sites its hard to follow what is going on there. It even seems someone in Russia is selling this mod, in box!
My first few years on Moddb i let a friend of mine upload my work, simply because it didn't matter to me who did upload it, as long as people could play it. But only a year ago or so i realised that this did mean that not all my work did show up in my profile. I asked Moddb if they could change this for me, otherwise it ment that i had to upload it all again and that would mean all comments would be deleted, same as the download accounts. And ofcourse does every modder wants to know how much his work is downloaded. Although in these cases all these mappacks were already released years ago on other sites. This means you can now find all my mods in my mods section, and all my sp-mappacks in my Addons section here, (all my Cod1+2, Sof2; Quake2, Mohaa, Prey sp-maps / mappacks);
Sorry for my late reply, but i just have so many source and not source mods released that it is impossible for me to check them all daily. Have been making mods for 22 years now, lol. But about your comment. First of all, I want to thank you for taking the time to download and play it. It is by far the biggest mod I ever made, even much bigger than my Coastline to Atmosphere and Strider Mountain mod. That said, the last part is much better as the start. Simply because of the learning curve of 5,5 years. So should the start put you of then please just start halfway or with the last 1/3 and you will see the difference? At least this is what is said by many people and I think I know what they mean. About Ep3 not being a HL game. You are fully right. It was a bad choice of mine to call this Ep3, just had to name it the Closure or something like that. At other places, I have gone into this in great length. But the main issue was that when i started with this mod i already had mapper for 10+ years with Source, and released many mods and mappacks. And to be honest, i started to get very dull with the whole thing, sorry when this does offend you. Still, by then i did understand the engine and editor so well that i wanted to make one more very big project with it. But, with as many different models etc, just to have the feeling of not being mapping in source again. Does sound strange but i hope you understand what i mean by this. So i started to look around on the internet, to see if there were models and effect files that i could use, ofcourse with permission. And so i came to find models of a never released Source Star Trek mod, and many other files, as for instance all weapon models. And with these, i started to make the mod. I still stand behind this mod, just had to not release it as the Ep3 answer on Valves episodes. But more as my personal project. So, The CLosure is the Episode 3 to valves ep2, but with a lot of model filling from other environments. All in all i just wanted to make an awesome mod and especially the last part does succeed in that, that i am sure of. And it does answer there on Valves ep2. All in all, i do hope you will play it and have fun with it. Because it is my biggest mod project which i put together with as much love as i could put in to it, (daily work of 10 hours and more, i know, get a life, right?)greetings and thanks,
Code can be checked out from the Git servers via anonymous read-only access. Development code can also be checked out from the Asterisk and libpri Gerrit repositories, and DAHDI Git repository. Below are example commands you might use to download the source from the various repositories.
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